Quests

Quests are the main missions of Project Mortalstar, most of which follow the central storyline of the game. The quests are broken up into multiple sections: the introductory questline, the main story quests divided into three acts, secondary story quests, the ending questline, faction quests, NPC guild quests and miscellaneous quests.

Introductory Questline
These are the very first quests that must be completed in sequential order before the player can freely roam the world at their leisure.
 * Getting Started
 * Finding the Way
 * Three Little Pigs
 * Three Slightly Bigger Pigs
 * Odd Jobs
 * Connections to the Past
 * Finding the Truth

Main Story Quests - Act 1
The main story quests can be completed in any order and they don't all follow the same storyline. Some of them have their own narrative arcs which are loosly based off the central concept. Once all of the quests in a particular Act are complete, the final quest for that Act is unlocked, then once that is complete the next Act is accessible. Once all three Acts are complete, the Ending Questline is unlocked.
 * Uncovering the Truth

Main Story Quests - Act 2

 * Burning the Truth

Main Story Quests - Act 3

 * Investigating the Truth

Ending Questline
The final set of main quests in the game that follow the central story. These must also be completed in sequential order. Once the last quest of this set is completed then the player has finished the main story aspect of the game.
 * Killing the Truth
 * Back to Your Roots
 * Face of Death
 * The Cursed Island
 * The Meeting
 * End Game

Faction Questlines
The factions are large, well-known groups of characters that strive for a common goal. The player can only choose to be part of one faction or be neutral (or hostile) to all four. Each faction's questline has objectives geared towards destroying the opposing faction.

Imperial Guard Stormswords Black Oblivion Nation of Demonia
 * Call to Arms
 * Rising Up
 * From the Darkness
 * Embers of Evil

NPC Guild Questlines
The guilds are smaller groups than the factions but are groups of characters that band together with a common activity or profession. They are run by NPCs and the player will take part in small missions to help out the guild. Players can join as many of the game's guilds as they like.

Adventurer's Guild

Fighter's Guild

Mercenaries' Guild

Thieves' Guild

League of Merchants

Wilderness Society

Grand Arena

The Ancestors

Knight's Association

The Society of Treasure Hunters

Miscellaneous Quests
These are quests found out in the world but do not strictly follow any particular story line. There are many of these quests around and the list is regularly updated.